Dom Clubb
Dom Clubb
Art Director and Generalist Artist
Brighton, United Kingdom

With over 20 years experience in the video games industry, I function as the sole proprietor of Deadwood Games, specializing in providing high-quality freelance and contract services. My expertise encompasses art direction and a diverse array of artistic disciplines, including 3D character art, environment art, concept art, and UI design. If you'd like to discuss how I can contribute to your project or if you have any questions, feel free to contact me. I'd be happy to help.

Skills

Art DirectionConcept ArtCharacter ModelingEnvironment ModelingUI Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Illustrator
Illustrator
Unity
Unity
Unreal Engine
Unreal Engine
Figma
Figma
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      Fable
    • Year
      2004
    • Role
      Concept art, Environment art, Character art, VFX and UI
    • Company
      Lionhead Studios
    • Video Game
      Fable 2
    • Year
      2008
    • Role
      UI art, Texture art, Concept art
    • Company
      Lionhead Studios
    • Mobile Game
      Battlehand
    • Year
      2016
    • Role
      Concept art, Character art, Environment art, Marketing Art
    • Company
      Another Place Productions
    • Video Game
      Rabbids Rumble
    • Year
      2012
    • Role
      Character art, Environment art, Concept art, UI and Marketing assets
    • Company
      Headstrong Games
    • Video Game
      Buzz World
    • Year
      2009
    • Role
      Character art, Environment art, Concept art
    • Company
      Relentless Software
    • Mobile Game
      F1 Clash
    • Year
      2019
    • Role
      Environment art, Character art, Car Liveries
    • Company
      Hutch
    • Video Game
      Joe Danger
    • Year
      2010
    • Role
      Environment art, Graphic design
    • Company
      Hello Games
    • Mobile Game
      Rebel Racing
    • Year
      2019
    • Role
      Environment art, Car Liveries
    • Company
      Hutch
    • Video Game
      The House Of The Dead: Overkill
    • Year
      2009
    • Role
      Character art, Environment Art, Concept art for the prototype and Pitch deck
    • Company
      Kuju Entertainment
    • Video Game
      The Movies
    • Year
      2005
    • Role
      Environment art
    • Company
      Lionhead Studios
    • Mobile Game
      Catcha Catcha Aliens!
    • Year
      2014
    • Role
      Concept art, Character art, Environment art, UI, VFX and Animation
    • Company
      Hotsauce Interactive
    • Video Game
      Blue Toad Murder Files
    • Year
      2009
    • Role
      Character art
    • Company
      Relentless Software
    • Mobile Game
      Commando Jack
    • Year
      2012
    • Role
      Concept art, Character art, Environment art, UI, VFX, Animation
    • Company
      Colossal Games
    • Video Game
      Lord of The Rings: Aragorn's Quest
    • Year
      2010
    • Role
      Concept art, Character art, Environment art
    • Company
      Kuju Entertainment

Experience

  • Founder and Creative Director at Deadwood Games
    Brighton, GB
    December 2023 - Present

    •Spearhead vision and creative direction as Founder and Creative Director.

    •Art direction and consultancy for external clients.

    •3d character art, Environment art, concept art and UI for external clients.

    • Lead all aspects of game development, from concept to execution, as a solo

    developer.

  • Art Lead at Glowmade
    Guildford, GB
    October 2020 - November 2023

    •Art direction for a new multi-platform project from inception, through preproduction and into production.

    •Helped create the art bible, style docs and technical art documentation.

    •On-boarding and mentorship of interns and new starters including tutorial docs for art pipelines.

    •Leadership and continued mentorship of the art, animation and VFX teams.

    •Setup and management of outsourcing pipelines.

  • Lead Artist at Social Point
    Barcelona, ES
    August 2019 - October 2020

    •Managed and directed teams and created art asset pipelines across multiple R&D projects.

    •Created benchmark art for outsourcing and final art for marketing.

    •Helped with other disciplines including VFX and UI when needed.

  • Lead Artist at Hutch
    London, GB
    July 2018 - August 2019

    •Environment art, character art and UI for Rebel Racing:(mobile) and F1 manager:(mobile)

    •Key art for new game pitches

  • Art Director at Hot Sauce Interactive
    London, GB
    February 2012 - April 2014

    • Creation of art and animation pipelines.

    • Outsource management.

    • Designed the look and feel of the games through concept art and rapid game prototyping.

    • Provided the majority of art assets, animation, UI and VFX for all projects.

    • Aided the core design of all games.

    • Concept art, Character art, Environment art, UI, FX and animation: Catcha Catcha Aliens: (mobile)

    • Graphic design and art for The Big Fat Quiz Show 2012 and 2013:(TV)

  • Art Director at Colossal Games
    London, GB
    October 2011 - February 2012

    • Creation of art and animation pipelines.

    • General art management.

    • Outsource management.

    • Visual design of all characters and units, Concept art, Character art, Environment art, UI, FX and animation : Commando Jack : mobile.)

  • Lead Artist at Headstrong Games
    London, GB
    March 2011 - October 2011

    • Management of artists and style document creation.

    • Pitch doc development for unannounced titles.

    • Development of art asset pipelines and workflow using BlitzTech 3DS engine.

    • Character art, environment art, concept art, UI and marketing assets: Rabbids Rumble:(3DS.)

  • Lead Artist at Relentless Software
    Brighton, GB
    January 2009 - March 2011

    •Management of artists and style document creation.

    •Art training workshops and training document creation.

    •Development of art asset pipelines and workflow.

    •Game prototyping with UnrealEd and Unity 3D.

    •Character art : Buzz! world (PS3), Blue Toad (PSN).

    •Prize concepts, modelling, texturing and rigging: Buzz! world (PS3).

  • Senior Artist at Kuju Entertainment
    London, GB
    June 2006 - December 2007

    •Concept art, Character art, environment art: Lord of the Rings: Aragorn's Quest:(Wii).

    •Prototype art assets, Pitch doc art : House of the Dead : Overkill:(Wii, PS3).

  • Generalist Artist, Lead UI Artist at Lionhead Studios
    Guildford, GB
    December 2003 - June 2006

    •Concept art, environment art, character art, VFX and UI: Fable:(Xbox).

    •Fable: The Lost Chapters:(Xbox, PC).

    •UI: Fable2:(Xbox 360).

    •Environment art: The Movies: PC)

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