Concept art, Character art, Environment art, UI and marketing art for Clash of Clans (IOS, Android)
•Spearhead vision and creative direction as Founder and Creative Director.
•Art direction and consultancy for external clients.
•3d character art, Environment art, concept art and UI for external clients.
• Lead all aspects of game development, from concept to execution, as a solo
developer.
•Art direction for a new multi-platform project from inception, through preproduction and into production.
•Helped create the art bible, style docs and technical art documentation.
•On-boarding and mentorship of interns and new starters including tutorial docs for art pipelines.
•Leadership and continued mentorship of the art, animation and VFX teams.
•Setup and management of outsourcing pipelines.
•Managed and directed teams and created art asset pipelines across multiple R&D projects.
•Created benchmark art for outsourcing and final art for marketing.
•Helped with other disciplines including VFX and UI when needed.
•Environment art, character art and UI for Rebel Racing:(mobile) and F1 manager:(mobile)
•Key art for new game pitches
• Creation of art and animation pipelines.
• Outsource management.
• Designed the look and feel of the games through concept art and rapid game prototyping.
• Provided the majority of art assets, animation, UI and VFX for all projects.
• Aided the core design of all games.
• Concept art, Character art, Environment art, UI, FX and animation: Catcha Catcha Aliens: (mobile)
• Graphic design and art for The Big Fat Quiz Show 2012 and 2013:(TV)
• Creation of art and animation pipelines.
• General art management.
• Outsource management.
• Visual design of all characters and units, Concept art, Character art, Environment art, UI, FX and animation : Commando Jack : mobile.)
• Management of artists and style document creation.
• Pitch doc development for unannounced titles.
• Development of art asset pipelines and workflow using BlitzTech 3DS engine.
• Character art, environment art, concept art, UI and marketing assets: Rabbids Rumble:(3DS.)
•Management of artists and style document creation.
•Art training workshops and training document creation.
•Development of art asset pipelines and workflow.
•Game prototyping with UnrealEd and Unity 3D.
•Character art : Buzz! world (PS3), Blue Toad (PSN).
•Prize concepts, modelling, texturing and rigging: Buzz! world (PS3).
•Concept art, Character art, environment art: Lord of the Rings: Aragorn's Quest:(Wii).
•Prototype art assets, Pitch doc art : House of the Dead : Overkill:(Wii, PS3).
•Concept art, environment art, character art, VFX and UI: Fable:(Xbox).
•Fable: The Lost Chapters:(Xbox, PC).
•UI: Fable2:(Xbox 360).
•Environment art: The Movies: PC)